Wednesday, November 2, 2016

Gamification, Yay or Nay?


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Gamification is a fantastic resource and learning method for students to learn from.  There are so many games a student can pick from.  There are language learning games, drawing games, matching picture games to make different words/ combinations and much more.  Gamification is a very engaging resource for students.  There also is a lot to consider when using it in the classroom such as making sure that the games your students are playing are appropriate for the age group that you are working with.  Also making sure that the gamification that your students are using does not require them to have their own device.  Most students depending on the age group won't have their own device that they can access the game from.  I think that the best example of a gamification that I have seen is the game Duolingo.  This game allows the student to learn a new language.  If the student sticks with using the gamification every day, the student is very possible to become fluent within three months.  This game is not only fun for the students but it is very educational.  I think that gamification is a good resource if you use games that accommodate the age group that you are teaching.  Some gamifications can be inappropriate for younger students, so choosing appropriate gamifications are extremely important.

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